However due to technical reasons we prefer Diablo than ROM. While those quests are rather obvious (kill a group of monsters, protect city, escort a villager somewhere, deliver an item somewhere etc.) it's really fun to play it. I found multiplayer here rather nice, it consists of several cities on map each one with shop, where player can buy items, and an inn full of quests. The problem is that Nival didn't make any use of it. So what's so good about it? The fact that ROM 2 has great potential to be quite nice online game. I have never really seen anyone playing this game online. This feature may be considered as either advantage or disadvantage, depending on the look. There are many cities or villages on the map, some even have it's inhabitants and buildings, yet it's impossible to talk to them. While objectives of missions aren't really that obvious (although it isn't anything extraordinary as well), player cannot interact with NPCs friendly to him. Storyline is as linear as possible, players has to accomplish a main mission to get access to another main and some less relevant quests, when he finishes the main one, another one is available etc. Monsters have different sounds but the overall amount of effects is quite low. While music is quite acceptable (not one of those which player turns off after 5 minutes), sound effects are rather limited. No one can say that the graphics is good, even though it doesn't make you turn back and run away, it's simply bad. ROM 2 may have some nice features but it has never been a great hit. This greatly increases the number of items available. Like magic items in Diablo series, equipment here can have a set of random properties, usually about 2 (I'm not quite sure though). They are very similar to each other when it comes to physical look, they simply have the same graphics with different colors. Just like monsters (or types of items in Diablo II) the further you go, the better arms you can obtain. ROM 2 also has quite nice set of items to gather. Too bad that in contrary, warrior is extremely difficult to play due to lack of healing potions in the early stages of game. When it comes to tactics, the mage has some space to work here, different spells enable him to act in different way, in last levels player is so strong that he can virtually complete the whole level alone. Player often sees geographically realistic maps with plenty of room to introduce different tactics. In the editor, included on the cd, creating them is very easy and the result is great. I rarely find hills, mountains, valleys and ditches so well done. One great feature of ROM 2, created in far better way than even in Baldur's Gate, is what we can call "level of terrain". There are quite few monsters (all of them come in 5 different variants, each one looking a little bit different and significantly stronger) and the terrain is rather live, trees are moving, shadows change the direction as the time of day passes etc. ROM 2 is a product of high quality when it comes to products placed on the same price shelf. But there is something in this game I find attractive. ROM 2 is one of those games which don't really have astonished graphics, splendid music, thousands of NPCs, dozens of spells and eloquent and intriguing storyline. I don't really know why, it's just that it somehow reminds me of those adventures on the Sword Coast. ROM 2 in my very humble opinion can be described as a very (I'll say that again - VERY) limited version of Baldur's Gate. After some reading in press I decided to buy it and now I must say it was a good move. One of those games appeared to be Rage of Mages 2: Necromancer. I remember the series of medium quality games sold for American equivalent of about 7-8 dollars. I remember those days back in 1999, first or second month of my high school.
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